*Existing rules are not yet final.
General
- Competition Method: 1 vs. 1
- Match Length: 25 minutes time limit
- Match Winner: The player who completely destroys the opponent or if the opponent surrenders. If the match is not over after 25 minutes winner will be declared based on score.
Game Settings
- Race Selection: Free Choice, Random is allowed.
- Game Speed: Fastest
- Maps: Terenas Stand, Twisted Meadow, Turtle Rock, Gnoll Wood, Echo Isle, Secret Valley
(* Each map may be modified by the WCG committee. Players will be informed before the tournament of any such modifications / Different maps may be used depending on national circumstances)
- The map selection may be changed prior to the tournament. Players will be informed of any such changes before the tournament,
- After the match is over, the players must allow the referee to check the match results and save the replay file. If the replay file is not saved, the player may be given a warning or lose by default at the referee’s sole discretion.
Tournament Server Settings
- Lock Teams: Yes
- Teams Together: No
- Full shared unit control: No
- Random races: No
- Random hero: No
- Observers: Full Observers
- Visibility: Default
Disconnections
- Disconnection: Any disconnection of the connection between match players due to System, Network, PC, and/or Power problems/issues
- Intentional Disconnection: Upon judgment by the referee, any offending player will be charged with a loss by forfeit
- When any disconnection occurs:
1) If disconnection occurs within 3 minutes of start of match: match restart
2) If disconnection occurs after 3 minutes of start of match:
- If both players agree to a match restart, the match will be restarted.
- If the players cannot reach an agreement, the winner will be determined by a referee after the analysis of the match replay file.
- If the winner can not be decided by analyzing the match replay file, the players must agree to a match restart or forfeit the match.
Intentional Use of Game/Program Bugs: A warning at the minimum or loss by default
- Intentional use of any program bugs will result in a warning at the minimum or loss by default for the offending player.
Penalty for Unfair Play
- Unfair Play
1) Use of any map hack program
2) Intentional disconnection
3) Use of any settings exceeding standard and permitted settings
4) If the match is disrupted due to unnecessary chatting, the player may be given a warning or lose by default at the referee’s sole discretion.
- Upon discovery of any player committing any violations regarded as unfair play, that player will be disqualified from the tournament.
- During the course of any match, the operations staff and/or referee may determine other actions to be unfair play at any time.
- Two warnings constitute being disqualified from the tournament.
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