Counter Strike 1.6

*Existing rules are not yet final.

 General

- Competition Method : 5 vs. 5 (Team Play, 5 players per team)

- Software Rating: Age must be 16+

-
Players representing their country at the Grand Final must be born before Nov 6th 1992. Those who are born after that date must submit a signed parental consent form before participating in the Grand Final Tournament.

- A Team with less than 5 members will NOT be allowed to play. Either use your right to substitute the missing player/s permanently or do NOT compete for the day.

- Teammate substitutions are allowed twice at most. No substitutions will be allowed during the tournament. If any team needs to make more than two substitutions for any reason, the team must forfeit the tournament

- Rounds: 20 Rounds (Max rounds format): 10 rounds as Terrorists and 10 rounds as Counter-Terrorists per team (If a team scores 11 rounds first, the match is ended immediately.)

- Victory Condition: The first team to win 11 rounds. No Overtime

- Round Time: 1 minute 45 seconds

- Counter-Strike, Terrorist will be announced before the match or decided by coin toss.

- Official Maps: De_Dust2, De_Inferno, De_Nuke , De_Train

(* Each map may be modified by the WCG committee. Players will be informed before the tournament of any such modifications / Different maps may be used depending on national circumstances)

- The map selection may be changed prior to the tournament. Players will be informed of any such changes before the tournament,

- Only team leaders are allowed to use public in-game messages (messagemode1) within a match. The rule also applies when dead. Use of messagemode1 by any member other than the team leader shall result in a warning. Other team members must only use team message (messagemode2), while in a match.

- The player is deemed dead when the screen is completely faded to black. If a bug occurs and the screen doesn’t fade to black, the player is deemed dead three seconds after he/she has fallen.

- Team members may communicate verbally if they are alive in the match or when all team members are dead.

- Any player who has died cannot communicate by ANY means (No gesture or verbal communication will be allowed) with any other team member or opponent until the beginning of the next round.

- If a player continues to communicate after he/she is killed, the team may be given a warning or lose by default at the referee’s sole discretion.

- The Server Master will be record the process of the match.

- Approved Grenade Amounts Per Round
1) Flashbangs: 2
2) Grenades: 1
3) Smoke Grenades: 1

- Approved Commands
1) Adjust crosshair
2) Left Hand
3) A user can use Activate In-Game-VGUI Command

- Default skins must be used.

- Boosting (stepping on top of own team player) is allowed in play.

- C4 must be installed at a viewable location. Installing C4 at a location where a boost is required is allowed
.
- Silent C4 installation is considered bug play. Such an offense may result in a warning or loss of all remaining TR rounds at the sole discretion of the board of referees.

- Throwing grenades over buildings in all maps are allowed.

- Any use of the flash bang bug will result in a warning at the minimum or loss by default for the offending team.

- Any other use of map or program bugs can result in a warning at the minimum or loss by default for the offending team after deliberation and decision by the board of referees at its sole discretion.

- The gamma rate can be changed in the video graphic driver. Though, setting the gamma rate at a high level such that shadows are disabled and there’s normal vision in dark places (esp. in de_train) will not be allowed.

- Monitor refresh rate can only be set at 75 Hertz at maximum. The team that will cause a monitor to blackout will be automatically banned from the tournament.

- Binding duck to scroll wheel is not allowed.

 Tournament Server Settings

- mp_autokick 0 - mp_autocrosshair 0
- mp_autoteambalance 0 - mp_buytime 0.25
- mp_consistency 1 - mp_c4timer 35
- mp_fadetoblack 1 - mp_flashlight 1
- mp_forcechasecam 2 - mp_forcecamera 2
- mp_footsteps 1 - mp_freezetime 15
- mp_friendlyfire 1 - mp_hostagepenalty 0
- mp_limitteams 10 - mp_logecho 1
- mp_logdetail 3 - mp_logfile 1
- mp_logmessages 1 - mp_maxrounds 0
- mp_playerid 1 - mp_roundtime 1.75
- mp_timelimit 0 - mp_tkpunish 0
- sv_aim 0 - sv_airaccelerate 10
- sv_airmove 1 - sv_allowdownload 0
- sv_allowupload 0 - sv_alltalk 0
- sv_cheats 0 - sv_clienttrace 1
- sv_clipmode 0 - sv_friction 4
- sv_gravity 800 - sv_lan_rate 25000
- sv_maxrate 25000 - sv_maxspeed 320
- sv_maxunlag 0.5 - sv_maxupdaterate 101
- sv_minupdaterate 101 - sv_minrate 25000
- sv_proxies 1 - sv_send_logos 1
- sv_send_resources 1 - sv_stepsize 18
- sv_stopspeed 75 - sv_unlag 1
- sv_voiceenable 1 - sv_unlagsamples 1
- sv_unlagpush 0 - sys_ticrate 10000
- allow_spectators 1 - decalfrequency 60
- edgefriction 2 - host_framerate 0
- log on - pausable 0

 Allowed Setting Values for Client

- cl_updaterate 101 - cl_cmdrate 101
- rate 25000 - m_filter 1/0
- hud_fastswitch 1/0 - zoom_sensitivity_ratio
- fps_max 101 - cl_dynamiccrosshair 1/0
- gamma 1/3 - brightness 1/3
- cl_minmodels 1/0 - cl_shadows 1/0
- Players Must use WCG2006 CS GUI

 Following Client Settings May Not Be Changed (Must use the default values)

- cl_weather - mp_corpse_stay
- mp_decals - max_shells
- max_smokepuffs - fastsprites
- ex_interp 0.01

 Unfair Practices Subject to Penalty

- Use of personal model/skins (includes weapon skins)
- Use of personal map texture
- All cheat programs
- Use of map bugs in play (e.g. map swimming, auto aim, etc.)
- Use of unfair but available scripts (e.g. silentrun, attack+use, centerview script, norecoil script, etc.)
- The server master can and will check for the use of any unfair practice or script, even those not listed above, during each match.
- HLTV Proxy will join the game servers for Tournament Broadcast
- To test for HLTV flash bugs, players must follow the directions of the server master or referees.

 If disconnection occurs during a match

- If all the players cannot play due to an unintended, unforeseen accident such as server stoppage
- Before the 3rd round starts: restart the match
- After the 3rd round starts: Disconnected player must re-connect to the server. The round is continued unpausing, and if the disconnected player cannot connect to the server, all players must wait during the freeze time after the round until the disconnected player connects to the server. At this time, the match may continue by unpausing. (Not a restart)
- If up to 3 of all players are unintentionally disconnected: The score for that round is discarded. The game is paused after the round during the freeze time, and all players wait until the disconnected players are connected to the server. When all players are connected, the match may continue by unpausing the game.
- In the case of intentional disconnection, the referee may decide to end the match with the offending team losing by forfeit.
- Protests can only be filed by the team leader.
- If a player does not agree to any rules, he/she can express his/her protest to a referee before the completion of a match. Any intentional refusal to connect to the match server can result in a default loss for that team with the decision to be made at the sole discretion of the referee.
- If a rematch is decided by the head referee, the team that does not follow this decision will be subject to disqualification.

- Two warnings constitute being disqualified from the tournament.